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THE PROBLEM
YouTube comment about misfitted music

A YouTube comment for a video game that crowdfunded over $800,000.00. 

Another YouTube comment about misfitted royalty-free music

A YouTube comment for a video game that has over 8 million downloads and 15,000 active players on Steam. 

A YouTube comment complaining about cheap, royalty-free sound FX

A YouTube comment for a for a video game being played by a well-known streamer. The video got 3m+ views.

A funny YouTube comment complaining about the music sounding bad

The comment that prompted a video game developer to reach out to us. 

The "royalty-free trap" refers to the problem that most video game developers have faced. Either a sound has already been used multiple times by someone else, it is low quality, or it does not fit.

We understand the appeal of using royalty-free sounds or music. But your customers are getting smarter. If you have found it, chances are, others have too. 

OVERUSED

THE

ROYALTY-FREE TRAP

LOW QUALITY

DOES NOT FIT

MUSIC

"We used Native Darkness Productions to compose all the music for 7 Days to Die and not only did they do fantastic job of creating compelling content they went to great lengths to play the game and understand the product and our goals. The system we designed creates dynamic music sections from loops so this project would challenge the most technical of audio designers."

Richard Huenink, creator of 7 Days to Die

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